The developers promise tons of NPCs, quests, a large open world, combat spellcasting and lots of customization. After being chased by an angry father for being found in his daughter’s room, William founds himself in God forgotten town full of secrets.Īfter witnessing the local hospitality best exemplified by an execution, our hero gets involved in the local trouble as means to spend time and avoid boredom before he can travel further north. Just is the scoundrel who plays the main role of the game, William Roehm, who has a talent to get into trouble while chasing glory and infamy. As a result, they combined both directions in a game that does not excel at anything: the puzzles feel out of place, the combat is really primitive, and the class system is too loose to have a meaningful impact.ĭespite this shortcomings, Quest for Infamy is more than just the sum of its parts and despite some design flaws it manages to be endearing. The developers of the game could not decide between making a quest type classic adventure focusing on puzzles and building an RPG with classes, attributes and a turn-based fighting system. Unfortunately, the game suffers from an identity crisis that makes it even harder to modern gamers to empathize with it. Every piece of the game radiates the developer’s love for the heroic age of quests and heroic adventures, presented with a humorous spin. Originally developed by a handful of people, Quest for Infamy is a trip back in time when game development was far from the standards we are used today. As you will see it is not just the graphics that show their age, but also the mechanics that are outdated. Now the time has come for console players to taste this game that is love a letter fueled by nostalgia to the RPGs and quests of the 90’s. Quest for Infamy is by no means a new game, and we are not referring to the classical art style, rather to the fact that it was released quite a few years ago on PC.
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